3 char* edbname =
"prova.root";
17 float x, y, z, tx, ty,
dz;
20 for (
int v = 0; v < nviews; v++)
23 for (
int t = 0;
t < nsegments;
t++)
28 edbSegment->
Set(x, y, z, tx, ty,
dz, side, puls ,
id);
29 for (
int n=0; n<npoints+v; n++)
46 nseg =
View->Nsegments();
47 for(
int j=0;j<nseg;j++)
50 cout <<
"view: "<<v<<
" seg: "<<j<<
" ID: "<< seg->
GetID()<<
"\t";
brick dz
Definition: RecDispMC.C:107
TTree * t
Definition: check_shower.C:4
Definition: EdbCluster.h:19
void Close()
Definition: EdbRun.cxx:466
void AddView()
Definition: EdbRun.cxx:332
EdbView * GetView() const
Definition: EdbRun.h:109
void AddElement(TObject *element)
Definition: EdbSegment.cxx:149
void Set(float x, float y, float z, float tx, float ty, float dz=0, int side=0, int puls=0, int id=0)
Definition: EdbSegment.cxx:92
EdbSegment * AddSegment(float x, float y, float z, float tx, float ty, float dz=0, int side=0, int puls=0, int id=-1)
Definition: EdbView.h:231
EdbCluster * AddCluster(EdbCluster *c)
Definition: EdbView.h:225
void Clear()
Definition: EdbView.cxx:79
EdbRun * run
Definition: check_raw.C:38
UInt_t id
Definition: tlg2pattern.C:118
EdbSegP * s
Definition: tlg2pattern.C:32