virtual 3D point
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#include <EdbVirtual.h>
◆ ~EdbPoint3D()
virtual EdbPoint3D::~EdbPoint3D |
( |
| ) |
|
|
inlinevirtual |
◆ Print()
void EdbPoint3D::Print |
( |
Option_t * |
opt = "" | ) |
const |
|
virtual |
◆ SetZ()
virtual void EdbPoint3D::SetZ |
( |
float |
z | ) |
|
|
pure virtual |
◆ Substruct()
Reimplemented from EdbPoint2D.
91{
92 Float_t x =
X() -
p->X();
93 Float_t y =
Y() -
p->Y();
94 Float_t z =
Z() -
p->Z();
98}
virtual void SetY(float y)=0
virtual void SetX(float x)=0
p
Definition: testBGReduction_AllMethods.C:8
◆ Test()
virtual void EdbPoint3D::Test |
( |
| ) |
const |
|
inlinevirtual |
Reimplemented from EdbPoint2D.
115{ printf("EdbPoint3D::Test \n"); }
◆ TestPoint3D()
virtual void EdbPoint3D::TestPoint3D |
( |
| ) |
const |
|
inlinevirtual |
116{ printf("EdbPoint3D::TestPoint3D \n"); }
◆ Transform()
Reimplemented from EdbPoint.
80{
81 Float_t x =
a->A11()*
X() +
a->A12()*
Y() +
a->A13()*
Z() +
a->B1();
82 Float_t y =
a->A21()*
X() +
a->A22()*
Y() +
a->A23()*
Z() +
a->B2();
83 Float_t z =
a->A31()*
X() +
a->A32()*
Y() +
a->A33()*
Z() +
a->B3();
87}
void a()
Definition: check_aligned.C:59
virtual void SetZ(float z)=0
◆ Z()
virtual Float_t EdbPoint3D::Z |
( |
| ) |
const |
|
pure virtual |
The documentation for this class was generated from the following files: