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TiXmlHandle Class Reference

#include <tinyxml.h>

Collaboration diagram for TiXmlHandle:

Public Member Functions

TiXmlHandle Child (const char *value, int index) const
 
TiXmlHandle Child (int index) const
 
TiXmlHandle ChildElement (const char *value, int index) const
 
TiXmlHandle ChildElement (int index) const
 
TiXmlElementElement () const
 
TiXmlHandle FirstChild () const
 Return a handle to the first child node. More...
 
TiXmlHandle FirstChild (const char *value) const
 Return a handle to the first child node with the given name. More...
 
TiXmlHandle FirstChildElement () const
 Return a handle to the first child element. More...
 
TiXmlHandle FirstChildElement (const char *value) const
 Return a handle to the first child element with the given name. More...
 
TiXmlNodeNode () const
 
TiXmlHandle operator= (const TiXmlHandle &ref)
 
TiXmlTextText () const
 
 TiXmlHandle (const TiXmlHandle &ref)
 Copy constructor. More...
 
 TiXmlHandle (TiXmlNode *_node)
 Create a handle from any node (at any depth of the tree.) This can be a null pointer. More...
 
TiXmlElementToElement () const
 
TiXmlNodeToNode () const
 
TiXmlTextToText () const
 
TiXmlUnknownToUnknown () const
 
TiXmlUnknownUnknown () const
 

Private Attributes

TiXmlNodenode
 

Detailed Description

A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml DOM structure. It is a separate utility class.

Take an example:

<Document>
    <Element attributeA = "valueA">
        <Child attributeB = "value1" />
        <Child attributeB = "value2" />
    </Element>
<Document>

Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very easy to write a lot of code that looks like:

TiXmlElement* root = document.FirstChildElement( "Document" );
if ( root )
{
    TiXmlElement* element = root->FirstChildElement( "Element" );
    if ( element )
    {
        TiXmlElement* child = element->FirstChildElement( "Child" );
        if ( child )
        {
            TiXmlElement* child2 = child->NextSiblingElement( "Child" );
            if ( child2 )
            {
                // Finally do something useful.

And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity of such code. A TiXmlHandle checks for null pointers so it is perfectly safe and correct to use:

TiXmlHandle docHandle( &document );
TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement();
if ( child2 )
{
    // do something useful

Which is MUCH more concise and useful.

It is also safe to copy handles - internally they are nothing more than node pointers.

TiXmlHandle handleCopy = handle;

What they should not be used for is iteration:

int i=0; 
while ( true )
{
    TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).ToElement();
    if ( !child )
        break;
    // do something
    ++i;
}

It seems reasonable, but it is in fact two embedded while loops. The Child method is a linear walk to find the element, so this code would iterate much more than it needs to. Instead, prefer:

TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).ToElement();

for( child; child; child=child->NextSiblingElement() )
{
    // do something
}

Constructor & Destructor Documentation

◆ TiXmlHandle() [1/2]

TiXmlHandle::TiXmlHandle ( TiXmlNode _node)
inline

Create a handle from any node (at any depth of the tree.) This can be a null pointer.

1642{ this->node = _node; }
TiXmlNode * node
Definition: tinyxml.h:1714

◆ TiXmlHandle() [2/2]

TiXmlHandle::TiXmlHandle ( const TiXmlHandle ref)
inline

Copy constructor.

1644{ this->node = ref.node; }

Member Function Documentation

◆ Child() [1/2]

TiXmlHandle TiXmlHandle::Child ( const char *  value,
int  index 
) const

Return a handle to the "index" child with the given name. The first child is 0, the second 1, etc.

1700{
1701 if ( node )
1702 {
1703 int i;
1704 TiXmlNode* child = node->FirstChild( value );
1705 for ( i=0;
1706 child && i<count;
1707 child = child->NextSibling( value ), ++i )
1708 {
1709 // nothing
1710 }
1711 if ( child )
1712 return TiXmlHandle( child );
1713 }
1714 return TiXmlHandle( 0 );
1715}
TiXmlHandle(TiXmlNode *_node)
Create a handle from any node (at any depth of the tree.) This can be a null pointer.
Definition: tinyxml.h:1642
Definition: tinyxml.h:424
const TiXmlNode * NextSibling() const
Navigate to a sibling node.
Definition: tinyxml.h:631
const TiXmlNode * FirstChild() const
The first child of this node. Will be null if there are no children.
Definition: tinyxml.h:522

◆ Child() [2/2]

TiXmlHandle TiXmlHandle::Child ( int  index) const

Return a handle to the "index" child. The first child is 0, the second 1, etc.

1681{
1682 if ( node )
1683 {
1684 int i;
1685 TiXmlNode* child = node->FirstChild();
1686 for ( i=0;
1687 child && i<count;
1688 child = child->NextSibling(), ++i )
1689 {
1690 // nothing
1691 }
1692 if ( child )
1693 return TiXmlHandle( child );
1694 }
1695 return TiXmlHandle( 0 );
1696}

◆ ChildElement() [1/2]

TiXmlHandle TiXmlHandle::ChildElement ( const char *  value,
int  index 
) const

Return a handle to the "index" child element with the given name. The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.

1738{
1739 if ( node )
1740 {
1741 int i;
1742 TiXmlElement* child = node->FirstChildElement( value );
1743 for ( i=0;
1744 child && i<count;
1745 child = child->NextSiblingElement( value ), ++i )
1746 {
1747 // nothing
1748 }
1749 if ( child )
1750 return TiXmlHandle( child );
1751 }
1752 return TiXmlHandle( 0 );
1753}
Definition: tinyxml.h:941
const TiXmlElement * FirstChildElement() const
Convenience function to get through elements.
Definition: tinyxml.cpp:452
const TiXmlElement * NextSiblingElement() const
Definition: tinyxml.cpp:482

◆ ChildElement() [2/2]

TiXmlHandle TiXmlHandle::ChildElement ( int  index) const

Return a handle to the "index" child element. The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.

1719{
1720 if ( node )
1721 {
1722 int i;
1724 for ( i=0;
1725 child && i<count;
1726 child = child->NextSiblingElement(), ++i )
1727 {
1728 // nothing
1729 }
1730 if ( child )
1731 return TiXmlHandle( child );
1732 }
1733 return TiXmlHandle( 0 );
1734}

◆ Element()

TiXmlElement * TiXmlHandle::Element ( ) const
inline
Deprecated:
use ToElement. Return the handle as a TiXmlElement. This may return null.
1703{ return ToElement(); }
TiXmlElement * ToElement() const
Definition: tinyxml.h:1688

◆ FirstChild() [1/2]

TiXmlHandle TiXmlHandle::FirstChild ( ) const

Return a handle to the first child node.

1633{
1634 if ( node )
1635 {
1636 TiXmlNode* child = node->FirstChild();
1637 if ( child )
1638 return TiXmlHandle( child );
1639 }
1640 return TiXmlHandle( 0 );
1641}

◆ FirstChild() [2/2]

TiXmlHandle TiXmlHandle::FirstChild ( const char *  value) const

Return a handle to the first child node with the given name.

1645{
1646 if ( node )
1647 {
1648 TiXmlNode* child = node->FirstChild( value );
1649 if ( child )
1650 return TiXmlHandle( child );
1651 }
1652 return TiXmlHandle( 0 );
1653}

◆ FirstChildElement() [1/2]

TiXmlHandle TiXmlHandle::FirstChildElement ( ) const

Return a handle to the first child element.

1657{
1658 if ( node )
1659 {
1661 if ( child )
1662 return TiXmlHandle( child );
1663 }
1664 return TiXmlHandle( 0 );
1665}

◆ FirstChildElement() [2/2]

TiXmlHandle TiXmlHandle::FirstChildElement ( const char *  value) const

Return a handle to the first child element with the given name.

1669{
1670 if ( node )
1671 {
1672 TiXmlElement* child = node->FirstChildElement( value );
1673 if ( child )
1674 return TiXmlHandle( child );
1675 }
1676 return TiXmlHandle( 0 );
1677}

◆ Node()

TiXmlNode * TiXmlHandle::Node ( ) const
inline
Deprecated:
use ToNode. Return the handle as a TiXmlNode. This may return null.
1699{ return ToNode(); }
TiXmlNode * ToNode() const
Definition: tinyxml.h:1685

◆ operator=()

TiXmlHandle TiXmlHandle::operator= ( const TiXmlHandle ref)
inline
1645{ if ( &ref != this ) this->node = ref.node; return *this; }

◆ Text()

TiXmlText * TiXmlHandle::Text ( ) const
inline
Deprecated:
use ToText() Return the handle as a TiXmlText. This may return null.
1707{ return ToText(); }
TiXmlText * ToText() const
Definition: tinyxml.h:1691

◆ ToElement()

TiXmlElement * TiXmlHandle::ToElement ( ) const
inline

Return the handle as a TiXmlElement. This may return null.

1688{ return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
virtual const TiXmlElement * ToElement() const
Cast to a more defined type. Will return null if not of the requested type.
Definition: tinyxml.h:698

◆ ToNode()

TiXmlNode * TiXmlHandle::ToNode ( ) const
inline

Return the handle as a TiXmlNode. This may return null.

1685{ return node; }

◆ ToText()

TiXmlText * TiXmlHandle::ToText ( ) const
inline

Return the handle as a TiXmlText. This may return null.

1691{ return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
virtual const TiXmlText * ToText() const
Cast to a more defined type. Will return null if not of the requested type.
Definition: tinyxml.h:701

◆ ToUnknown()

TiXmlUnknown * TiXmlHandle::ToUnknown ( ) const
inline

Return the handle as a TiXmlUnknown. This may return null.

1694{ return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
virtual const TiXmlUnknown * ToUnknown() const
Cast to a more defined type. Will return null if not of the requested type.
Definition: tinyxml.h:700

◆ Unknown()

TiXmlUnknown * TiXmlHandle::Unknown ( ) const
inline
Deprecated:
use ToUnknown() Return the handle as a TiXmlUnknown. This may return null.
1711{ return ToUnknown(); }
TiXmlUnknown * ToUnknown() const
Definition: tinyxml.h:1694

Member Data Documentation

◆ node

TiXmlNode* TiXmlHandle::node
private

The documentation for this class was generated from the following files: