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TiXmlHandle Class Reference

#include <tinyxml.h>

Collaboration diagram for TiXmlHandle:

Public Member Functions

TiXmlHandle Child (const char *value, int index) const
 
TiXmlHandle Child (int index) const
 
TiXmlHandle ChildElement (const char *value, int index) const
 
TiXmlHandle ChildElement (int index) const
 
TiXmlElementElement () const
 
TiXmlHandle FirstChild () const
 Return a handle to the first child node. More...
 
TiXmlHandle FirstChild (const char *value) const
 Return a handle to the first child node with the given name. More...
 
TiXmlHandle FirstChildElement () const
 Return a handle to the first child element. More...
 
TiXmlHandle FirstChildElement (const char *value) const
 Return a handle to the first child element with the given name. More...
 
TiXmlNodeNode () const
 
TiXmlHandle operator= (const TiXmlHandle &ref)
 
TiXmlTextText () const
 
 TiXmlHandle (const TiXmlHandle &ref)
 Copy constructor. More...
 
 TiXmlHandle (TiXmlNode *_node)
 Create a handle from any node (at any depth of the tree.) This can be a null pointer. More...
 
TiXmlElementToElement () const
 
TiXmlNodeToNode () const
 
TiXmlTextToText () const
 
TiXmlUnknownToUnknown () const
 
TiXmlUnknownUnknown () const
 

Private Attributes

TiXmlNodenode
 

Detailed Description

A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml DOM structure. It is a separate utility class.

Take an example:

<Document>
    <Element attributeA = "valueA">
        <Child attributeB = "value1" />
        <Child attributeB = "value2" />
    </Element>
<Document>

Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very easy to write a lot of code that looks like:

TiXmlElement* root = document.FirstChildElement( "Document" );
if ( root )
{
    TiXmlElement* element = root->FirstChildElement( "Element" );
    if ( element )
    {
        TiXmlElement* child = element->FirstChildElement( "Child" );
        if ( child )
        {
            TiXmlElement* child2 = child->NextSiblingElement( "Child" );
            if ( child2 )
            {
                // Finally do something useful.

And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity of such code. A TiXmlHandle checks for null pointers so it is perfectly safe and correct to use:

TiXmlHandle docHandle( &document );
TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement();
if ( child2 )
{
    // do something useful

Which is MUCH more concise and useful.

It is also safe to copy handles - internally they are nothing more than node pointers.

TiXmlHandle handleCopy = handle;

What they should not be used for is iteration:

int i=0; 
while ( true )
{
    TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).ToElement();
    if ( !child )
        break;
    // do something
    ++i;
}

It seems reasonable, but it is in fact two embedded while loops. The Child method is a linear walk to find the element, so this code would iterate much more than it needs to. Instead, prefer:

TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).ToElement();

for( child; child; child=child->NextSiblingElement() )
{
    // do something
}

Constructor & Destructor Documentation

◆ TiXmlHandle() [1/2]

TiXmlHandle::TiXmlHandle ( TiXmlNode _node)
inline

Create a handle from any node (at any depth of the tree.) This can be a null pointer.

1642 { this->node = _node; }
TiXmlNode * node
Definition: tinyxml.h:1714

◆ TiXmlHandle() [2/2]

TiXmlHandle::TiXmlHandle ( const TiXmlHandle ref)
inline

Copy constructor.

1644 { this->node = ref.node; }

Member Function Documentation

◆ Child() [1/2]

TiXmlHandle TiXmlHandle::Child ( const char *  value,
int  index 
) const

Return a handle to the "index" child with the given name. The first child is 0, the second 1, etc.

1700 {
1701  if ( node )
1702  {
1703  int i;
1704  TiXmlNode* child = node->FirstChild( value );
1705  for ( i=0;
1706  child && i<count;
1707  child = child->NextSibling( value ), ++i )
1708  {
1709  // nothing
1710  }
1711  if ( child )
1712  return TiXmlHandle( child );
1713  }
1714  return TiXmlHandle( 0 );
1715 }
TiXmlHandle(TiXmlNode *_node)
Create a handle from any node (at any depth of the tree.) This can be a null pointer.
Definition: tinyxml.h:1642
Definition: tinyxml.h:424
const TiXmlNode * FirstChild() const
The first child of this node. Will be null if there are no children.
Definition: tinyxml.h:522
const TiXmlNode * NextSibling() const
Navigate to a sibling node.
Definition: tinyxml.h:631

◆ Child() [2/2]

TiXmlHandle TiXmlHandle::Child ( int  index) const

Return a handle to the "index" child. The first child is 0, the second 1, etc.

1681 {
1682  if ( node )
1683  {
1684  int i;
1685  TiXmlNode* child = node->FirstChild();
1686  for ( i=0;
1687  child && i<count;
1688  child = child->NextSibling(), ++i )
1689  {
1690  // nothing
1691  }
1692  if ( child )
1693  return TiXmlHandle( child );
1694  }
1695  return TiXmlHandle( 0 );
1696 }

◆ ChildElement() [1/2]

TiXmlHandle TiXmlHandle::ChildElement ( const char *  value,
int  index 
) const

Return a handle to the "index" child element with the given name. The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.

1738 {
1739  if ( node )
1740  {
1741  int i;
1742  TiXmlElement* child = node->FirstChildElement( value );
1743  for ( i=0;
1744  child && i<count;
1745  child = child->NextSiblingElement( value ), ++i )
1746  {
1747  // nothing
1748  }
1749  if ( child )
1750  return TiXmlHandle( child );
1751  }
1752  return TiXmlHandle( 0 );
1753 }
Definition: tinyxml.h:941
const TiXmlElement * FirstChildElement() const
Convenience function to get through elements.
Definition: tinyxml.cpp:452
const TiXmlElement * NextSiblingElement() const
Definition: tinyxml.cpp:482

◆ ChildElement() [2/2]

TiXmlHandle TiXmlHandle::ChildElement ( int  index) const

Return a handle to the "index" child element. The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.

1719 {
1720  if ( node )
1721  {
1722  int i;
1723  TiXmlElement* child = node->FirstChildElement();
1724  for ( i=0;
1725  child && i<count;
1726  child = child->NextSiblingElement(), ++i )
1727  {
1728  // nothing
1729  }
1730  if ( child )
1731  return TiXmlHandle( child );
1732  }
1733  return TiXmlHandle( 0 );
1734 }

◆ Element()

TiXmlElement* TiXmlHandle::Element ( ) const
inline
Deprecated:
use ToElement. Return the handle as a TiXmlElement. This may return null.
1703 { return ToElement(); }
TiXmlElement * ToElement() const
Definition: tinyxml.h:1688

◆ FirstChild() [1/2]

TiXmlHandle TiXmlHandle::FirstChild ( ) const

Return a handle to the first child node.

1633 {
1634  if ( node )
1635  {
1636  TiXmlNode* child = node->FirstChild();
1637  if ( child )
1638  return TiXmlHandle( child );
1639  }
1640  return TiXmlHandle( 0 );
1641 }

◆ FirstChild() [2/2]

TiXmlHandle TiXmlHandle::FirstChild ( const char *  value) const

Return a handle to the first child node with the given name.

1645 {
1646  if ( node )
1647  {
1648  TiXmlNode* child = node->FirstChild( value );
1649  if ( child )
1650  return TiXmlHandle( child );
1651  }
1652  return TiXmlHandle( 0 );
1653 }

◆ FirstChildElement() [1/2]

TiXmlHandle TiXmlHandle::FirstChildElement ( ) const

Return a handle to the first child element.

1657 {
1658  if ( node )
1659  {
1660  TiXmlElement* child = node->FirstChildElement();
1661  if ( child )
1662  return TiXmlHandle( child );
1663  }
1664  return TiXmlHandle( 0 );
1665 }

◆ FirstChildElement() [2/2]

TiXmlHandle TiXmlHandle::FirstChildElement ( const char *  value) const

Return a handle to the first child element with the given name.

1669 {
1670  if ( node )
1671  {
1672  TiXmlElement* child = node->FirstChildElement( value );
1673  if ( child )
1674  return TiXmlHandle( child );
1675  }
1676  return TiXmlHandle( 0 );
1677 }

◆ Node()

TiXmlNode* TiXmlHandle::Node ( ) const
inline
Deprecated:
use ToNode. Return the handle as a TiXmlNode. This may return null.
1699 { return ToNode(); }
TiXmlNode * ToNode() const
Definition: tinyxml.h:1685

◆ operator=()

TiXmlHandle TiXmlHandle::operator= ( const TiXmlHandle ref)
inline
1645 { if ( &ref != this ) this->node = ref.node; return *this; }

◆ Text()

TiXmlText* TiXmlHandle::Text ( ) const
inline
Deprecated:
use ToText() Return the handle as a TiXmlText. This may return null.
1707 { return ToText(); }
TiXmlText * ToText() const
Definition: tinyxml.h:1691

◆ ToElement()

TiXmlElement* TiXmlHandle::ToElement ( ) const
inline

Return the handle as a TiXmlElement. This may return null.

1688 { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
virtual const TiXmlElement * ToElement() const
Cast to a more defined type. Will return null if not of the requested type.
Definition: tinyxml.h:698

◆ ToNode()

TiXmlNode* TiXmlHandle::ToNode ( ) const
inline

Return the handle as a TiXmlNode. This may return null.

1685 { return node; }

◆ ToText()

TiXmlText* TiXmlHandle::ToText ( ) const
inline

Return the handle as a TiXmlText. This may return null.

1691 { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
virtual const TiXmlText * ToText() const
Cast to a more defined type. Will return null if not of the requested type.
Definition: tinyxml.h:701

◆ ToUnknown()

TiXmlUnknown* TiXmlHandle::ToUnknown ( ) const
inline

Return the handle as a TiXmlUnknown. This may return null.

1694 { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
virtual const TiXmlUnknown * ToUnknown() const
Cast to a more defined type. Will return null if not of the requested type.
Definition: tinyxml.h:700

◆ Unknown()

TiXmlUnknown* TiXmlHandle::Unknown ( ) const
inline
Deprecated:
use ToUnknown() Return the handle as a TiXmlUnknown. This may return null.
1711 { return ToUnknown(); }
TiXmlUnknown * ToUnknown() const
Definition: tinyxml.h:1694

Member Data Documentation

◆ node

TiXmlNode* TiXmlHandle::node
private

The documentation for this class was generated from the following files: